Catch It!

This game was made using Unity. It was scripted using C# and JavaScript (it was supported back then). I worked on this while I was in my undergrad.

 
 

Toon Shading

This was my attempt at Toon Shading using Unity 2021. Custom shader was applied to the objects. The shader had 2 passes. In the first pass, only the backfaces are rendered after the vertices were translated along their normals. This gave us the outlines. In the second pass, the colors were posterized into different levels. Instead of RGB color space, HSB color space was used for this purpose.

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Ray Tracer

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Unreal Engine