Modeling, UV mapping, Surfacing, Lighting & Rendering
I worked on building a scene in Maya. The following images are rendered using the Arnold renderer.












Rigging
This robot arm was rigged in Maya. I learned how to use basic joints, IK handles, constraints, control curves in Maya and had a clear idea of where and how rigging falls in the production pipeline.
Animation
This is a short video clip that I had worked on. The rigged model is animated in Maya.