Modeling, UV mapping, Surfacing, Lighting & Rendering

I worked on building a scene in Maya. The following images are rendered using the Arnold renderer.

Rigging

This robot arm was rigged in Maya. I learned how to use basic joints, IK handles, constraints, control curves in Maya and had a clear idea of where and how rigging falls in the production pipeline.

 
 

Animation

This is a short video clip that I had worked on. The rigged model is animated in Maya.

 
 
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OpenGL and glsl

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Ray Tracer