Call of Monsters

The game was made using C++ and SDL. It was built upon the 2D game engine code that I had written. I contributed by building features like sprite sheet animation, collision detection, tilemap loader, parallax effects, particle system, state machine, input handling, and more. These features are flexible and can be reused to make other games.

 
 

More features

The game engine also had a simple particle system, parallax effects, infinite scrolling. Also, the ground was read from a tilemap.

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Volume Modeling and Rendering

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OpenGL and glsl